“Every child is an artist. The problem is how to remain an artist once we grow up.”
— Pablo Picasso

 

Narrative Designer

I am currently employed as a Narrative Designer at "Paintbucket Games," where I contribute to the development of the indie game "The Darkest Files." On a daily basis, I utilize programs such as Unity and Articy to enhance the game's narrative dayflow systems and overall game design. My role involves working to improve this remarkable, award-winning game.

Author

Narrative writer

I am pleased to announce that I have authored a high fantasy novel titled 'Varin Blut und Zorn' that spans approximately 530 pages. The novel is an embodiment of my creativity and narrative capabilities, drawing upon my extensive knowledge and experience in the game industry to create a captivating world that is full of adventure and excitement for readers.

In the novel, readers will be taken on a thrilling journey filled with many twists and turns, as the story follows the protagonist through a world of magic and wonder. Drawing upon my years of experience as a game master for DnD, I have utilized my skills to create a world full of intriguing characters, fascinating lore, and unique items.

For more examples of my work, please explore my narrative portfolio. I am confident that readers will find 'Varin Blut und Zorn' to be an immersive and captivating reading experience that showcases my passion for storytelling.

>OVER 15 small and big Games fully made in Unity

I have extensive experience with Unity, which I primarily utilized during my studies in Game Design. Additionally, I have also completed a significant project in Unreal Engine and am well-versed in its workflows. Overall, I possess a strong foundation in game development and have the skills necessary to work with a wide range of game engines and software.

Engines

>13+ years of working in Photoshop >4+ years in ZBrush, Substance Painter and Maya

I am a digital artist with a passion for creating in Photoshop, which I have honed throughout my life. I have also developed skills in 3D design, working with programs such as ZBrush and Maya. This combination of experience provides me with a unique perspective and skill set that would be valuable to any team.

Visuals

>Workd in small Teams of 2 up to Big teams of 8 >Did Games ranging form 1 week up to 6 Months

I have a great affinity for utilizing Miro as a digital whiteboard-like tool in my design work. My professional experience has afforded me numerous opportunities to work within Agile methodology, specifically in Sprints utilizing programs like Trello to streamline project management. Additionally, I am highly skilled in working with version control software such as Git to ensure optimal collaboration and seamless workflows.

Workflow